| FROM
CONCEPT ART TO FINISHED PUPPETS
AN
INTERVIEW WITH GRAHAM G. MAIDEN,
PUPPET FABRICATION SUPERVISOR ON
©
2005 Ron Barbagallo

Graham
G. Maiden at work creating the 3D head of puppet Barkis Bittern,
a dubious distant relative of Victoria and one of the nasty
guys featured in Tim Burton's Corpse Bride.
Photograph taken by Mark Miller.
Graham
G. Maiden, whose credits include Mars Attacks
and Chicken Run, was the Puppet Fabrication Supervisor
at Three Mills, the east end London facility set
up exclusively for Tim Burton's Corpse Bride. Graham's
job was to take the Corpse Bride puppets, the bulk of which
were manufactured by world renowned puppet builders Mackinnon
& Saunders, and supervise
their use during on-site production. This included altering
the puppets, making repairs and the manufacture of secondary
background puppets.
In
late July 2005, shortly before the film shut down its production,
Graham spoke about the craft of Corpse Bride's stop
motion animation puppets.
What was the process like taking Tim’s concept
character drawings and turning them into three dimensional
articulated puppets?
Graham G. Maiden:
I first knew about Corpse Bride back in ‘96.
Tim had this concept sculpture of the Corpse Bride which,
although the end design is very different from Tim’s
first sculpture, had the essence of what Tim created. It’s
beautiful and scary at the same time. That is a bizarre thing
because you’d imagine a rotting woman to be repulsive,
but it’s not.
A company
called MacKinnon & Saunders did a majority of the early
development work. They had a team of sculptors. For each character
there is a maquette made, samples of fabrics and samples of
color were provided. It is in this stage where they work out
the size of the head and the amount of expression they want
within each character. Tim Burton and Mike Johnson would visit
as frequently as they could to check on the development of
each sculpt.

Concept art created by Tim Burton,
Bonejangles (left) and the Cooks and Boots the Dog (right).

Tim Burton reviewing the maquettes at Mackinnon
& Saunders.
Where
there any aspects inherent in Tim’s concept art that
presented challenges to translating them into 3D puppets?
Graham G. Maiden:
One of the main challenges with many of Tim’s designs,
particularly with creating puppets, is maintaining the angles
he uses when he designs because he likes them really tall
and lean with tiny, tiny feet. We resolved a lot of those
problems by consulting Merrick Cheney. He’s an armature
maker based in San Francisco who worked on Nightmare Before
Christmas and James and the Giant Peach. He
worked with Tom St. Amand who is also a superb armature maker.
All the
puppets have an extremely graphic look -- particularly in
the Land of the Living where they’re very stylized and
very monochrome in color, whereas in the Land of the Dead
we have more vibrant colors, quite wild and wacky styles.
They’re all simply Tim’s designs brought to life.

Concept art by Carlos Grangel of Johnny Depp's character Victor
(two figures to the left) was an early part of the process
used at Mackinnon & Saunders to faithfully transform Tim
Burton's character designs into 3D maquettes (seen on the
far right) and later into 3D articulated puppets.
 
Carlos Grangel's Concept Art of Bone
Structure Studies and Proportions created for Bonejangles
(above), a Bonejangles Maquette (bottom left) and articulated
puppet animation featuring Bonejangles and a chorus of Skeleton
dancers as seen in the finished film (bottom
right).
The graphic
quality within Tim's designs factored into the costumes as
well. You couldn’t have anything too realistic looking.
So a majority of the puppets and their clothes have foam forms.
A jacket
would be sculpted like somebody was wearing it, made to look
like the clothes the figure was wearing fell in a static shape.
A core was created representing that shape, then a mold, and
finally the shape of the jacket gets covered with fabric.
This also applies to the skirts for the women.
Although
it looks really graphic and beautiful, it does cause limitations
on movement. So we had to remake or redesign a lot of the
costumes just purely so they could animate with greater ease.

Sculpts
made to create the forms for Victoria's skirt and Victor's
suit.
We couldn’t
do individual sculpts for the clothes of some of characters,
like the zombies in particular, because we had so many of
them. What we ended up doing was either lining fabric with
a foam sheet or actually backing the foam with a woven copper
wire mesh the thickness of a human hair, which we heated up
to make the metal softer and then adhered it to fabric. This
way the animator could actually animate it.The fabric we used
mainly was imported Chinese silk because it has no pile; no
texture that could crawl or move or look awkward while being
animated.
Everything
was hand dyed so you couldn’t just go to the shop and
buy this particular color of fabric. We had a very particular
color palette that our art director Nelson Lowry was very
keen on using.
Was
there any puppet whose costume was particularly challenging?
Graham G. Maiden:
The
skirt for Corpse Bride herself was quite a challenge because
again, we needed to have a continuity of shape. There were
14 individual puppets of Corpse Bride that had to match up
exactly the same. So a sculpture was done of the skirt that
was later molded. Silicone was sprayed onto the shape and
fabric applied on top.
Each skirt
was individually wired or weighted depending on what the shot
was like and which animator was using her. Some animators
might just have the front two slits in the dress wired and
weights in the back, while some animators wanted to have her
completely wired or completely weighted. We found that as
the script developed and as the animators got more and more
involved, we had to adapt the designs to allow for greater
animation.


Two artists using silicone and fabric create the skirt for
Corpse Bride (top). The finished Corpse Bride skirt and puppet
(bottom left) and a frame of Corpse Bride as seen in the film
(bottom right).
How
were the puppet armatures made and how were the expressions
within the characters' faces and the dexterity in their hands
achieved?
Graham G. Maiden:
The armatures are where Merrick Cheney came in. Merrick
worked on Nightmare Before Christmas, so he dealt
with these type of problems before with Jack Skellington.
He has quite a unique way of making an armature, the actual
angle and knee have to be extremely strong. Merrick has a
copyright on that, so I don't know exactly how he does it.
Another
real challenge for us was creating devices to put expressions
in the puppets. The designs for these are extremely intricate.
We used a mechanical approach which involved putting a gearing
system in the smallest size head possible, otherwise, the
larger the head the larger the puppet; the larger the puppet
the larger the set. The approximate height of all the puppets
we ended up using was around 17 - 18 inches. So you can imagine
even at this size that the sets are enormous and extremely
detailed.
We managed
to get a gearing system the size of a small orange and have
it accessible through the back of the head. Paddles and strings
with fixing points within the skin were attached to the gearing
system. This allowed us to manipulate the puppet’s expressions.
The puppet of Victoria, for example, has a hole in her bow
in her hair and also in her ears, as does Corpse Bride and
Victor. You access the gearing system with an Allen key and
turn the gears that open and close her mouth, that way they
can make her smile or pout. The heads also have paddles in
them to make the eyebrow raise or fall so they can either
look surprised, angry or serious.
The hands
are all silicone with a wire armature inside again with a
paddle with a hole in it over the palm that is capped. It
has got a little thread in it so that when the puppet holds
a prop we can actually secure the prop very securely to the
hand so it won’t jiggle around while being animated.
 
Two
of the puppet armatures used during the production of Corpse
Bride.
As for
the feet, they’ve got tie downs in them, which basically
means that there is a hole where the toes would be and then
there is a hinge, like on a door, and another hole by the
heel or the center of the foot. We can drill through the sets
and use a tie down, basically a threaded bar which can thread
up through the set into the foot of the puppet holding him
extremely well.
One of
the characters is Scraps, he is Victor’s dead dog in
skeleton form and he has tiny, tiny feet. They were too small
to support his weight. For him, there was always a rig that
had to be magically removed once the filming was finished
by the effects people.
One of
the most unexpected things we bumped into was with Victor.
We had these fantastic armatures made for him and all the
costumes made and we found out that he could not actually
touch his nose or his head with the arms that we had so we
went to a very crude way of making the arms with a traditional
ball and socket joint. We had to lengthen all his arms and
then lengthen all his jackets.
Were
there any specific challenges to creating any of the characters’
hair, eyes or skin?
Graham G. Maiden:
Yes, definitely. With Corpse Bride, her hair was quite a problem
for us. All the puppets have to look the same, and yet she’s
got quite wild messy hair that also has to animate. What we
did was use a combination of a brass skullcap that had wires
that were attached to foam that was baked over it. Over this
mohair was impregnated with silicone. We individually looped
and curled the hair with the silicone and glued that into
the head. We didn’t want any crawl to occur during animation,
you know, anything moving around that we didn’t intend.
With the
eyes, the biggest problem was the blinking. The technique
that was developed proved to be extremely expensive for the
lead characters, particularly Corpse Bride and Victoria. Their
eyes were actually cast brass sub-shells with a strip of eyelashes
sewn on to this brass shape.
For the
other characters, even Victor, we used back form plastic over
a preformed shapes making a set of eyes to complete a blinking
sequence. What we found was that we had made sets which we
thought would be fine when animated but as we went along we
realized that we needed them to do more. So we added additional
sections to each blink. You can have up to seven, eight, maybe
nine sections per blink if you want them done really, really
slow. If it was a quick blink, you could really get away with
four, or three even.
 

Silicone
was used to create the skin of Victor's head. When dry, the
silicone is trimmed and painted.
The majority
of the skin on the puppets is made from silicone and foam
that is painted later. First, the head is baked in foam, then
trimmed back, and cast again in silicone. Silicone gives it
a smoother look and it’s also a lot more durable. If
we just went with foam that would crease and the paint would
come away. Silicone actually makes the skin last much longer
and is easier to maintain. It also looks a lot cleaner which
lends the whole graphic look Tim was going for.
For
a puppet, like the one of the Corpse Bride, how many would
be made so you had enough puppets for the entire production?
Graham G. Maiden:
We made fourteen of her. It sounds outrageous but we actually
did because some shots we shoot we only saw her legs and sometimes
we only saw her upper torso. We literally cut her in half.
We could have done with more to be honest with you. We had
twelve Victors and twelve Victorias. The majority of the characters
we thought we could get maybe two of, but we ended up getting
a lot more of them.
There
is a character called Barkis and in the first few scripts
he wasn’t much of a character but he eventually became
more and more, so we ended up making seven of him when originally
it was meant to be five. We made seven because he became such
a strong character.
How long does it take to make a puppet?
Graham G. Maiden:
The full time professional work on them took over three years
taking it from maquette through puppet. Even when we started
shooting we thought we had the finished Corpse Bride, but
we found you still had to make little tweaks as you go along.
So I would say a minimum of eighteen months to two years for
something of this because the standard is really very high.
How long was your involvement with the production?
Graham G. Maiden:
I’ve actually been involved with it for nearly two years.
And I’ve still got a few things to do on it at the moment.
I’ve got the presentation presents, and a few puppets
that need fixing up to be given away to various stars and
directors.

Tim
Burton's Corpse Bride opens wide in the US on September
23, 2005.
All images
are © Warner Bros.
The author
would like to thank Graham G. Maiden, Mark Miller, Gina Soliz,
Jess Garcia, Ramin Zahed and Dave Koch for their help.
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