THE DESTINY OF DALI'S DESTINO
© 2003 Ron Barbagallo

 

Salvador Dali at work at the Walt Disney Studio, circa 1946 (left).
A Dali oil painting produced for Destino was later incorporated within the completed short (right).
 


The phonograph needle ground into its stop groove. Armando Dominguez’s sweeping Mexican Ballad Destino finished establishing the mood. The walls of the room were a montage of pencil sketches and paintings. Salvador Dali paused as he completed narrating the visual sequences to this song, and told a journalist at the Disney Studio in 1946 that everything he ever painted will be in it, all his pictorial concepts -- the melancholy of space, dissolving images, hallucinations of man and landscape.


Just as with Bauhaus abstract painter and animator Oskar Fischinger who worked on Pinocchio and Fantasia, Walt Disney invited Salvador Dali to invigorate the artistic boundaries of his studio. The two met at a party that WB studio head Jack Warner gave around the time Dali was designing a sequence for Alfred Hitchcock’s film Spellbound. Shortly thereafter, Dali started work on the Disney lot designing visuals for a short entitled Destino which was intended for inclusion in one of Disney’s anthology features, like Make Mine Music. Walt Disney stated in 1946: “Like the Night On Bald Mountain sequence Kay Nielson designed for Fantasia, I want to give more big artists such opportunities. We need them. We have to keep breaking new trails.”


Seen at the left is a finished conceptual oil painting done by Dali as inspiration for his Disney short
Destino. At the right, is the Dali painting as it appears in the film -- with some digital elements used to
extend the perimeter of his painting and with an animated figure and two prop elements.

 

To the public the name Dali became synonymous with Surrealism, an art form from the 1920’s derived from the writings and art of post World War One Dadaists. Surrealists drew inspiration from dreams and a study of the Freudian subconscious. Their art was meant to startle and disturb the viewer, not only through abstract technique, but by its primal and arbitrary subject matter. Dali took these intellectual themes from a decade earlier and by using a more realistic painting technique (one that owed its lineage more to the luminous color and renderings of Jan Vermeer and Jean Louis Ernest Meissonier than the harshness of Max Ernst or André Masson) made Surrealism tangible to the public.


T
he symbolism in Dali’s art was uniquely Dali. It drew from his everyday life and extracted seemingly arbitrary things such as infinite desert plains, marble statues, baseball players, bicyclists or telephones and used them as icons where through their isolation they became symbols for deeper emotional themes. A poetic hieroglyphic where limp watches symbolize the destruction of time and the tragedy of love, an open hand with ants eating at the line of the palm depicts the disintegration of man, a crutch suggests that man can not live alone.


Three conceptual images created by Dali in preparation for Destino.

 

Twenty two paintings and 135 story sketches into the project, Dali was asked to abandon Destino as the package pictures of the 40s proved financially unsuccessful. It lay dormant for 57 years until Walt’s nephew and executive producer, Roy E. Disney instructed producer Baker Bloodworth and director Dominique Monfery to complete Dali’s short. They did so with the assistance of John Hench, who along with Bob Cormack assisted Dali on the original project. The finished film unites Dali’s surrealist vocabulary to animation and includes five of Dali’s original paintings.

Walt Disney described Destino as “a simple love story, where boy meets girl.”
An arid dream, a poem -- Dali’s Destino is a haunted relationship play, where the turmoil of unresolved romance struggles to the mind’s surface. It challenges today the way it was meant to challenge in the 40s, and asks the viewer, and the animation industry, to see beyond conscious commercial possibilities, to blaze their own aesthetic destiny.

 

Another Dali oil painting to which animation of a baseball player and baseball were later added.

 

VIEWINGS OF SALVADOR DALI'S DISNEY SHORT - DESTINO

Dali's Destino played at the Telluride Film Festival and is scheduled to be at the New York Film Festival on October 14, 2003 and the Chicago Film Festival -- sometime in October 2003.

It is scheduled to play the ArcLight Theatre in Hollywood, California on Fri, November 7, 2003 at 6:30 pm and Sun, November 9, 2003 at noon as part of the AFI International Shorts Competition. Admission is $11.00.

At this time, there is no theatrical release date.

A DVD featuring Destino is slated to be released on November 11, 2008. It will also include a documentary on the making of Destino featuring John Hench and Joe Grant and two new featurettes: The Disney That Almost Was, an examination of the studio’s unfinished projects and Encounters with Walt, a film about celebrities and artists who were attracted to Walt Disney’s early work.

 

DESTINO CONCEPT ART BY SALVADOR DALI

All images are © Walt Disney Company.

The author would like to thank Roy Disney, Walt Disney Feature Animation, the Walt Disney Archives and Dave Smith, the Walt Disney Publicity Department and Howard Green, Ray Morton and Dave Koch for their help.

 

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OTHER ARTICLES ON AESTHETICS IN ANIMATION
BY RON BARBAGALLO:


The Art of Making Pixar's Ratatouille is revealed by way of an introductory article followed by interviews with production designer Harley Jessup, director of photography/lighting Sharon Calahan and the film's writer/director Brad Bird.

Shedding Light on the Little Matchgirl traces the path director Roger Allers and the Disney Studio took in adapting the Hans Christian Andersen story to animation.

A Blade Of Grass is a tour through the aesthetics of 2D background painting at the Disney Studio from 1928 through 1942.

Lorenzo, director / production designer Mike Gabriel created a visual tour de force in this Academy Award® nominated Disney short. This article chronicles how the short was made and includes an interview with Mike Gabriel.

Tim Burton's Corpse Bride, an interview with Graham G. Maiden's narrates the process involved with taking Tim Burton's concept art and translating Tim's sketches and paintings into fully articulated stop motion puppets.

Wallace & Gromit: The Curse Of The Were-Rabbit, in an interview exclusive to this web site, Nick Park speaks about his influences, on how he uses drawing to tell a story and tells us what it was like to bring Wallace and Gromit to the big screen.


For a complete list of PUBLISHED WORK AND WRITINGS by Ron Barbagallo,
click on the link above and scroll down.

 


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