| LORENZO
© 2004 Ron Barbagallo
 |
| The
poster for the Disney short Lorenzo. |
Comedy and color take center stage in Disney’s new short
film Lorenzo.
Directed
by Mike Gabriel, who also served as the film’s production
designer, Lorenzo tells the story of a fat cat whose
haughty manners become the cause of his own undoing. This
animated short was based upon pencil sketches and a story
idea created by Disney veteran Joe Grant 60 years ago. Shepherded
by executive producers Roy E. Disney and Don Hahn, Lorenzo
was given to Mike Gabriel who embellished Grant’s idea
with his own paintings and storytelling to create a cinematic
tango of brisk color, music and timing.
The look
and feel of Lorenzo, is very different for a current
day Disney film. Some of that is owed to Don Hahn, who first
suggested that Gabriel consider using tango music as inspiration
when conceptualizing the picture. Letting the accentuating
rhythms of the tango be his muse, Gabriel went on to create
conceptual paintings and produced hundreds of story sketches.
He also designed the characters and painted production backgrounds
-- ultimately tailoring every aspect of the film’s visual
identity.

| A
series of five story sketches by Mike Gabriel from Scene
33 of Lorenzo. |
As the
concept phase of the film neared completion, Gabriel’s
art, like the tango that inspired it, ended up having a transplanted
European flair. This was communicated in his design choices
and in the spontaneity of his paintings. Despite the fact
that conceptual art at Disney is never anything more than
a springboard for later design choices, the qualities in found
Gabriel’s paintings were what the filmmakers most wanted
to keep.
Producer
Baker Bloodworth explains, “As Mike explored the look
of the film, he painted tempera paints on black construction
paper. He kept saying ‘I want the movie to look like
this.’ Usually our visual development art is not what
the finished film looks like, but we were so excited by Mike’s
style that we wondered if it was possible to find a way to
translate that to screen.”
The task
of getting computer software to emulate the organic feel of
quickly brushed paint as it seeps into black paper fell upon
to a team of craftspeople - including Dan Teece, the team’s
software expert, who came up with a new CG application called
Sable.


Top
Row:
Three conceptual character poses for Scene 33 - 3,
4 and 7 as painted by Mike Gabriel in preparation
for Lorenzo.
Media: tempera on black construction paper. Size:
13 1/2 inches by 18 inches.
Bottom
Image:
A still production frame from Lorenzo where
the computer program called Sable combined
brushstrokes
created by Gabriel with key animation drawings to
duplicate the look of his original tempera paintings.
|
Artistic
coordinator and visual effects supervisor Dave Bossert elaborated
upon the process, “With the characters in Lorenzo,
there is a dry brush feeling, as if each drawing was hand
painted. Mike wanted the viewers to feel like they were watching
a painting move; as if the characters were painted frame by
frame.”
To this
end, Gabriel painted a series of brushstrokes in about 18
different styles that were then scanned into the computer.
Once this was done, the digital team put curves -- 3D placeholders
or indicators -- on all the key drawings. When combined through
Sable, this led to a more articulate way to simulate
the manner paint brushes onto paper. As digital effects supervisor
John Murrah explains: “The only other alternative would
have been to paint every frame individually, which would have
given the film a very distracting and chattery look. This
is a great example of adapting technology for a particular
artistic purpose.”
Not only
was Sable used to keep the spirit of Mike Gabriel’s
paintings alive in the moving characters, but, as Murrah concluded,
“His actual background paintings are in the film. He
would paint the backgrounds and we’d either put them
on cards or composite them in directly. You could go into
his office and look at all the background paintings on the
walls, and then go into the theater and see a lot of the exact
material up on the screen, but with moving animation in front
rendered to look like his paintings.”

| Production
still of Molly from Lorenzo. |
Once pre-production
was completed, many of the artists and technical teams at
Disney Paris, who worked on the Salvador Dali inspired, Oscar®
nominated short Destino, helped to bring a genuine
European sensitivity to Lorenzo’s final animation.
When the time came time to score the film, the creators went
back to the music that inspired Gabriel when he was creating
the look of the film and commissioned Juan Jose Mosalini and
his Big Tango Orchestra to record a brand new version of Bordoneo
y 900.
Executive
Producer Roy E. Disney recently said of Lorenzo,
“Animated shorts are a wonderful medium for exploring
stories, styles and creative visions that might not work in
a feature format. It provides the filmmakers and animators
with opportunities to be bold and experiment. And it allows
us to try different approaches to our storytelling.”
As a completed
work, Lorenzo, with its dancing hues of bright wet
paint, never appears to the audience as a conventional CGI
or 2D film. Instead Lorenzo feels like a back alley
soiree painted right before your eyes. The short has its nationwide
theatrical release on May 28, 2004, playing in front of Raising
Helen, starring Kate Hudson and directed by Garry Marshall.
Lorenzo will make his European premiere at Annecy
on June 7, 2004.
A
CLOSER LOOK -
Mike Gabriel on the Creative Process for LORENZO
©
2005 Ron Barbagallo

Chords from a piano gingerly roll past a streetlight as a
silent flash of lightning momentarily robs the landscape of
color. This gesture not only marks the beginning of the Academy
Award® nominated Disney short Lorenzo, but as
reds, purples and greens return to the screen, also announces
the key roles that color and timing will have throughout the
film.
In many ways the visuals for Lorenzo seem effortless.
Comedy. Music. Timing. Color. Character animation. Lorenzo
has it all. To have these moving paintings appear on the screen
the film’s director Mike Gabriel started drafting the
project with pencil and marker. Later he used paint on paper
to lend color and mood to the world of the blue colored Lorenzo
and his black cat nemesis Malo. The hand drawn and hand painted
images seen below are unedited and in the sequence they were
created. All the art comes from the hand of Mike Gabriel and
were used in the production of the film.
To
accompany the art, Gabriel elaborates on the creative process
behind the making Lorenzo -- from his storyboard
direction on through creating the concept paintings for the
film.
MIKE
GABRIEL:
In doing my research for Lorenzo, I learned that
the classic setting for professional tango dancers was under
a single spotlight. With that in mind, I used city streetlights
throughout Lorenzo to give the same effect.
Earlier
in the film, with Malo’s introduction, I wanted to hint
at his magical powers by having the streetlights blow out
as he walked under them, an idea I got from Chris Buck. In
Malo’s reappearance in the climax, we blew out the streetlight
above Lorenzo to signal Malo’s return.
STORYBOARDS








All storyboards
were drawn by Mike Gabriel.
Media: graphite pencil and marker on paper. Size: 5 1/2 inches
by 8 1/2 inches.
© Walt Disney Company.
MIKE GABRIEL:
The knife idea is actually another classic melodramatic tango
image, one of the revengeful woman tango dancer dancing with
her unfaithful lover. Often she is depicted with a knife behind
her back that she uses to kill him during the dance's final
steps.
I had
a little trouble pushing the envelope visually at this point.
The music was really taking off, so I finally went a little
nuts with Malo's neck, elongating and twisting it, tightening
the narrative by having the knife come close and closer and
closer, right at us.
Originally
I was planning on just leaving this sequence's background
black with a single streetlight, but with a black character
against a black background I would have lost too much of Malo’s
image by the time he came close to screen. I didn’t
want a floating knife.
I never
used music during Lorenzo as just beats to match
the animated action. My attempt was to use the music as a
film composer does, by letting the music reflect internal
emotions not just physical syncopation. So when the music
hits the strong punch, I don’t match it with a zoom
in. I match it to the emotional punch reaction of Lorenzo
and his tail to the sight of the knife in Malo’s teeth.
I am matching emotion to the music -- not action to the beat,
as if it is being scored post animation.
BACKGROUND
STRESS PAINTINGS


All
background stress paintings were painted by Mike Gabriel.
Media: tempera on black construction paper.
Size: 13 1/2 inches by 18 inches.
© Walt Disney Company.
MIKE GABRIEL:
Here is Lorenzo's mental breakdown. It was up to me to try
and express this cat's breakdown. The best way to do that
was to feel it first inside myself.
In order
to try to get that feeling into the backgrounds I first mixed
up a huge pot of the fiery red I could mix, closed the door
to my office, and got out a big fat paintbrush.
I
mentally wanted to feel Lorenzo's intensity so I just stared
at that Lorenzo expression until I felt I could feel exactly
that intense mind set. Then I started firing away on the black
paper. Anything, it didn't matter what it looked like. I wanted
it to feel like anxiety, like insanity. I threw the paint
around the room splattering my kids photos on the wall. Who
cares, this was go for broke time. I ended up with about thirty
or forty of these insane spatters of madness. I whittled them
down to the few that felt most insane.
I
hoped that if I felt in my body and brain the same feeling
Lorenzo is feeling, somehow the emotion would be felt through
the paintings. In other words I painted the backgrounds as
if I were animating the backgrounds. Feel it first, then get
that feeling onto the page. There is also a subtle intensifying
of the red hue as the scene and his insanity progresses.
CHARACTER
POSE PAINTINGS
MIKE
GABRIEL:
When the street light blows out, I decided to go into a silhouette
of Lorenzo for two reasons. First, to punch the contrast for
higher drama, and secondly to sneak his fur back to normal
after all the preceding scene where Lorenzo becomes scorched
and mangled.


MIKE
GABRIEL:
This sequence marks the return of Malo, and the return of
the color red to the film.
I started the film in reds to establish the danger and mood,
and to inject Malo's scenes with as much menace as possible
-- but have laid off them from the point in the film with
green fountain on -- so that it would feel like a return not
only of Malo, but of the color red. The more you can get a
full circle feeling in your ending the better. This time the
reds are hotter than before too. I saved the hottest reds
for the end.

MIKE
GABRIEL:
As you can see from the storyboards, I originally didn't have
any wild paintings in mind behind the long neck dance. That
came later on while making the character pose paintings for
the production.
I would
always play the music for Lorenzo as I painted the
backgrounds to let it influence my color and design choices.
The music really starts pumping here as Malo’s neck
starts elongating so I started doing some wilder flings and
splatters with the paintbrush, to follow the music’s
lead.
While
I painted some variations of different colored backgrounds,
I let our editor Jessica Ambinder-Rojas play with the timings
and cut to the beats to juice up the visuals to match the
level of intensity of the music. I left her cuts exactly as
she cut them together and in her order of shots, too.
At the
last minute we switched the second cut back to Malo. It used
to be just a repeat of the previous Malo scene cutting his
tail action, but closer and closer. Baker Bloodworth thought
we should do something new and make it more interesting. I
came up with the "tick-tock, time is wasting" idea,
and Baker added a nice touch with the idea to have Lorenzo's
scared expression seen in the flash of the knife's reflection.

MIKE
GABRIEL:
The
tail almost had a pair of eyes along with it’s mouth
early on. Roy Disney asked us to try a pair of eyes on Lorenzo,
and in fact some of Joe Grant’s drawings had eyes on
the tail as it came to life. I just felt it got a little creepy
and less appealing to have these eyes peering out of the fur.
I left them off and hoped the animation would prove the eyes
weren’t necessary. Roy went with it without argument,
and never mentioned it again. These guys know how to produce.



MIKE
GABRIEL:
My color concept was to get very vibrant, lively hues pumping,
but keep the hot reds out again to relieve the eye for the
upcoming finale. I was a little nervous that this color blinking
effect going on behind Malo's head coming forward with the
knife was maybe getting a wee bit too "Aristocat-ty."
The "Everybody Wants To Be A Cat" type affect. But
the crew liked it so it stayed in. They were right as usual.
As Lorenzo
contemplates a horrible proposition, the music gets intimate
which allows me to dip down all hue, except pale pink, to
give the upcoming reds as much punch as possible. I punched
the value contrast between the reds and blues during the knife
fight sequence where Lorenzo is fighting with his tail --
the darks and lights, and blasted the reds full screen for
the first time.


MIKE GABRIEL:
The run back to the cafe goes from insane warped world into
normalcy by the
time he reaches the door and ducks back into the cafe. Most
people probably aren't aware that this is supposed to be the
same cafe he started in.
Once Lorenzo
is back in the cafe with the tail on the outside I wanted
to flatten out all the values and eliminate the hot reds,
so when the door is flung open you feel the sudden surge of
contrast, really strong darks and lights, and hot red hues.
Plus I
wanted the knife and Lorenzo's eyes to be the only thing you
are watching, so I kept them lightest and brightest in the
scene. Once the door is flung open I wanted to be at peak
screen visual intensity so I pulled out the stops. Even the
characters are drawn with sharp angles, rather than their
normal curves.
The animation
that was originally done for this scene was not quite wild
or frantic enough so I asked the animator to really cut loose
and go nuts with it. I told him to have the cat run cycled
in four frames on ones. Full rotation of all four legs in
four frames. I knew it could be done because I had done it
on The Great Mouse Detective with Felicia running
from Toby at the end of the film. When I opened this new pass
at the scene up on my computer I flipped. It was exactly the
level of madness I was hoping for, and then some. Superb intuitive
animation. You can only get that kind of scene done straight
ahead on ones.


All character
pose paintings were painted by Mike Gabriel.
Media: tempera on black construction paper.
Size: 13 1/2 inches by 18 inches.
© Walt Disney Company.
MIKE
GABRIEL:
I
was always amazed the studio never once flinched at the depiction
of Lorenzo cutting his tail off. The
ending was always going to involve the tail being cut off.
But we never felt we should leave the audience in that emotional
state. We needed an additional tag. The day before Don Hahn
and I flew to London to record the music with Juan Jose Mosalini
and his big Tango Orchestra, we both thought of the same idea.
Have the band strike up a fast burlesque type version of the
music and have the characters actually come out and take a
bow to let everybody know no animals were harmed in the making
of this short. All just cartoon fun, folks. We tried other
ideas but this one where they take a bow seemed to set a nice
upbeat tone, but I wanted to let the audience know that the
tail was cut off nonetheless.
All images
are © Walt Disney Company.
The author
would like to thank Mike Gabriel, Baker Bloodworth, Howard
Green, Ray Morton and Dave Koch for their help.
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OTHER
ARTICLES ON AESTHETICS IN ANIMATION
BY RON BARBAGALLO:
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Art of Making Pixar's Ratatouille is revealed
by way of an introductory article followed by interviews with
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Shedding
Light on the Little Matchgirl traces the path
director Roger Allers and the Disney Studio took in adapting
the Hans Christian Andersen story to animation.
A
Blade Of Grass is a tour through the aesthetics
of 2D background painting at the Disney Studio from 1928 through
1942.
The
Destiny of Dali's Destino, in 1946, Walt Disney
invited Salvador Dali to create an animated short based upon
his surrealist art. This writing illustrates how this short
got started and tells the story of the film's aesthetic.
Tim
Burton's Corpse Bride, an interview with Graham
G. Maiden's narrates the process involved with taking Tim
Burton's concept art and translating Tim's sketches and paintings
into fully articulated stop motion puppets.
Wallace
& Gromit: The Curse Of The Were-Rabbit, in an
interview exclusive to this web site, Nick Park speaks about
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For a complete list of PUBLISHED
WORK AND WRITINGS by Ron Barbagallo,
click on the link above and scroll down.
.
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