| BUILDING
MIKE'S NEW CAR
©
2002 Ron Barbagallo
 |
| Mike
Wazowski showing off his new car from the 2002 Pixar short
Mike's New Car. |
On September 17, 2002 Pixar’s highly successful
film Monsters, Inc. made its home entertainment debut
on DVD and video. Besides including last year’s Academy
Award® winning short For The Birds as one of
the DVD extras, a new short called Mike's New Car
was specially created by Pixar’s shorts department for
the film's home entertainment debut. Taken from an idea co-director
Pete Doctor sketched seven years earlier, Mike’s
New Car picks up after the events in Monsters, Inc.
and extends the world of MIke and Sully.
It
also answers the question -- what if Mike Wazowski bought
a car that was too much car for Mike?
Roger
Gould
Co-director of Mike's New Car
Creative Director of Shorts Department / Pixar
When we started to talk about doing something special for
the home video release [of Monster's Inc.], we thought
the world of Mike and Sully and Monstropolis are so complete,
as characters are so full in our heads. So, let’s pick
another moment, a next day sort of moment and keep telling
their story.
We talked
about all different kinds of things, and then this idea from
Pete Doctor came up, from these thumbnails he made seven years
ago about this one guy who was struggling to start his brand
new car. That really became the core of the idea.
Then we
took Mike, who is such a great character, full with bravado
and always tripping himself up, and we thought -- let’s
give Mike a new car. He and Sully really turned Monsters,
Inc. around and made it into a huge success. Maybe Mike
got a bonus and bought this crazy SVU sort of six wheel car.
With that,
the car itself became the centerpiece. By itself, if this
were a live action film about two guys in a car, you could
do some pretty silly things with the car. But a car in the
monster world has greater room for exaggeration.
A car
seat in the real world -- you can adjust it vertically a couple
of inches up or down, but because monsters come in so many
shapes and sizes, a monster car would have to be able to have
a hydraulic lift that could raise or lower the seat five or
six feet within the space of the car. Those were the kinds
of things we could go berserk with when the car started to
go crazy and MIke and Sully started to get slammed around
inside it.
Another
important element is that Mike and Sully really are a great
comedy duo -- like Laurel and Hardy and Abbott and Costello.
We really wanted to make a film that was like one of those
silent shorts. Even back when we first started boarding, we
thought that maybe there would be no dialogue at all, even
though we found great opportunities for a little of it. What
we really wanted to do was style it like an old fashioned,
simple, comedic routine. Take the personalities you know,
Mike and Sully, and play it up to the extreme.




Story
art panels from MIke's New Car: 47213, 47215,
47217 and 47219.
The artist on all these panels is Jeff Pidgeon.
Hand drawn story panels flesh out plot points, character
poses and expressions.
These drawings are used by the CGI animators as they bring
the world of Mike and Sully to life. |
Rob
Gibbs
Story Artist on Mike's New Car
Story Artist / Pixar
One
thing that is great about Mike is that you can’t hurt
him too much. While working on the short we found it started
to get more entertaining the more we hurt Mike. We had him
fall out of the car, then had his fingers get slammed in the
hood of the car. I remember doing some drawings of the engine
when the hood is open, to play the scene up a bit I made the
engine more intimidating by adding more gears to make it look
like it is going to be painful. You know, if you leave a couple
of board artists in a room too long by themselves without
supervision, it can be dangerous.
At first,
we were only going to do about a one-minute short. That was
one of our biggest limitations because it really can take
about that long to set up a situation. I think it is now about
three minutes long. We were able to go from something a lot
shorter and having them give us more time to play really helped
out.
We could
really get going on things like Sullivan's seat adjusting.
It starts out very subtly, having the time to play with Sullivan
going back and forth and up and down in the seat, and then
building it, and escalating it to where everything is going
really fast. The timing on it was great -- being able to build
from "it’s kind of bad, but not too bad" to
where Mike gets a little bit frustrated and screams “Get
out of my car!” You know, the scene when Sullivan breaks
off the rear view mirror. So, I think the build we were able
to establish was very effective.
We also
had fun playing Mike and Sullivan as opposites. Playing Sully
as more of the straight man and really really hurting Mike
as much as we could without it being too violent. Their characters
were already developed and we felt like we knew them already.
When you take someone you know and you put them into a situation
it is a lot easier to kind of come up with ideas.
Jeff
Pidgeon
Story Artist on Mike's New Car
Story Artist / Pixar
Mike is a very aggressive character. He tends to be a gag
magnet. We were always working hard to make sure Sully got
equal time and had some good moments. Sully has always been
a little more mellow and passive. Mike is so volatile. He
can get so visually frustrated that he was a natural to win
the car and have a lot of things happen to him. In many ways,
it's a study of the contrast of their characters -- put them
into a simple situation and just let them go. Maybe that's
why they're so fun to watch.
I really
feel the short looks beautiful -- the animation, the renderings,
everything. Pictorially it is lovely, but I think the animation
was really given a chance to shine and, because the film is
so pantomime heavy. Because of that, overall, I think the
animation really became the highlight.
I like
the builds, I like the quite reactions. I like the explosions
in terms of characters getting frustrated or something. I
like it all. Getting thumped around in those seats is really
very funny. The animation really took the boards to a place
where it was more than we described.
I mean,
we really worked the gags out in the boards as carefully as
possible. From there, things opened up when it went to animation.
The animators would add a movement or a gesture or a pause.
They brought a lot to the party because with this type of
short. There’s a lot of very subtle things, lots of
pantomime, and lots of facial reactions, which are very funny.
You can draw them in a board, but there is something about
animation that really brings it to where it should be. There
were a lot of those opportunities in this film. Especially
with Sully, where his stuff was quieter, subtler and harder
to make entertaining in the boards.
All images
are © Pixar / Walt Disney Company.
The author
would like to thank Karen Hartquist, Howard Green, Ray Morton
and Dave Koch for their help.
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