Surviving
in the Animation Art Market
Animation Magazine
©
2001 Ron Barbagallo
published
December 2001, page 9, written November 12th, 2001
Hold on -- there is no need for panic: animation art is fine.
Like photography
before it, it has gone through a phase where better pieces from significant,
veteran films and TV shows have found their way out of obscurity and into
collections. The current calm in the marketplace came from years of repetitive
over-production and over-pricing. Those two things alienated and betrayed
the most important aspect of collecting - nurturing the collectors’
enthusiasm.
Also, the animation art industry, like its related cousin, licensing,
is firmly connected to and fueled by the expectation created from
a string of truly enjoyable new animated features. Some TV shows,
like The Simpsons, and even the growing presence that a
new network can have, like what "Cartoon Network" is building
today and what Nickelodeon's Nicktoons had five years ago, can spark
an audience's willingness to watch and collect by simply innovating
in an otherwise predictable marketplace.
A win-win situation
for animation and its related art objects would be to have executives
who have enough taste to select capable artists, who, in turn, create
with an understanding of their audience and a devotion to their craft.
In the long term, this formula will be much more successful than trying
to copy last year's "big thing."
Successful artists
create with insight, not from insecurity. John Lasseter could be drawing
with chalk; his ability to create characters we care about has nothing
to do with computers. Likewise the maquettes that Kent Melton creates
for the Walt Disney Classics Collection reflect Melton's ability to enliven
any of the characters he sculpts. It is not about trying to copy anything;
it's about excelling at one's craft.
Time and time again, I have seen that people will buy quality. I have
also seen that people will loose enthusiasm when they feel that their
passions have been treated disrespectfully. So, I would ask - if innovation
is what tickles, why not innovate? It should be your mission statement
everyday to ask - What am I going to do today to make the animation enthusiast
/ art collector happy? If you master that, then you won't have to worry
about surviving in any economy.
Viewpoint,
Animation Art Collecting, A Century In Review
Animation Magazine
©
2000 Ron Barbagallo
published
February 2000, page 104, written January 4th, 2000
A renewed appetite for animation continues, as we closed the 20th
century. Sparked by a wave of successful animated features, from
Disney, Fox's The Simpsons and John Kricfalusi's Ren
and Stimpy, these new features and series proved that animation
could be smart, timely, and have a lasting impact. Their profitability
gave birth to an onslaught of new features and television shows,
as everyone jumped on the cartoon bandwagon.
Ignited by this, vintage animation art sprang out of the attic and into
the auction houses, where they fetched unforeseen thousands. Studios took
notice and discovered a new type of mass merchandising - the "limited
edition" animation art replica.
These movements have insured that animation art will continue to have
a more dignified place as we enter the 21st century - whether that be
in private collections, museums or Hollywood studios. More specialized
care will be taken at all levels, since the studios now recognize the
value in preserving their art, not only for its potential resale, but
also as inspiration for their future films, mass merchandising, and licensing.
Like another under-appreciated art form before it - photography -- animation
art from the classic days will increasingly be displayed at museums as
the public learns to have an evolving respect for its animated heritage.
The World Wide Web brings the continents together and shows that the entrepreneurial
spirit is alive and well. Gallery owners and private collectors use the
web as both yellow pages and auctioneer to move animation art out of their
inventories and into the hands of an appreciative collector, proving that
"the internet is once again your friend.”
Animation
Art, The Year In Review
Collectors’ Showcase
©
1999 Ron Barbagallo
published
November/December 1999, page 13, written September 8th, 1999
One of the nicest
things about animation art in 1999, was seeing one of the Studio art programs
publish reasonably priced, - hand painted - limited edition animation
art.
While others offered familiar limited editions - priced upward towards
$11,000.00 -- Warner Bros. Animation Art provided their collectors
with two series of limited edition hand painted cels with reproduction
backgrounds. "Warner Bros. Classic" series, priced at
$200.00, and their "Director Series," priced at $250.00,
compete directly with machine-made Sericels and Giclee prints for
the customer who can't afford or locate vintage art. Both series
provide the collector with entry-level purchases, which keep WB's
characters on model and in scenes that are faithful to their directors'
visions. Smaller in physical size than previous published WB limiteds,
these hand painted pieces and their affordable pricing is reminiscent
of the limiteds of the 1970's, which first allowed the animation
art market to blossom.
Production art from Walt Disney Feature Animation is no stranger
to the auction house circuit. Since 1989, Sotheby's in Manhattan
has offered the public production cels, backgrounds, and maquettes
shortly after a new Disney feature is released. This year, the artwork
from Disney's 36th feature Mulan boasted striking production
background paintings that at times came with matching production
overlays depicting stationary objects. These background paintings
with prop overlays come with Disney Studio replica cels duplicating
the digital colorings of the animator's character drawings. As nice
as these replica character cels are, it is the rare master production
background paintings from a full length Disney feature that have
the more significant value, artistically and historically, as these
paintings were actually used in the film making process.
Chuck Jones and Maurice Noble collaborated this year on a limited edition
released by Linda Jones Enterprises, Inc. "Misguided Muscle"
celebrates the 50th anniversary of two of Chuck Jones' most beloved creations
- the Road Runner and Wile E. Coyote. Chuck's direct involvement with
limited edition animation art goes back more than two decades, as he has
recreated and drawn many of the "Looney Tunes" characters he
originated for Warner Bros. Unlike a lot of artwork created for limited
edition animation, "Misguided Muscle" was drawn by the director
and the background artist from the original series, making this limited
edition truly authentic.
40 years ago, Charles Schulz handpicked Bill Melendez, a veteran
of Disney, Warner Bros. and UPA, to breathe life into his comic
strip Peanuts. Melendez transformed Schulz's comic strip
into landmark animation for television, garnering numerous Emmy
Awards. His work on It's the Great Pumpkin, Charlie Brown
and A Charlie Brown Christmas set the standard for successful
animation for the holidays. Original production cels with reproduction
backgrounds are available from many of the Peanuts television
specials and feature films. These actual production pieces are from
a time when animated specials for television were newly developing
and freshly original.
For years, collectors of Disney animation art have craved more specialized,
less obvious limited editions than that of another Bambi
forest scene or Belle Notte setup. This year they got it. Paying
homage to their 1964 feature Mary Poppins, Disney Art Classics
released "Tea Time With Mary." This limited edition is
priced alongside similar Disney limiteds, but offers a scene from
a movie never before translated into limited edition cel art. Even
if edition sizes and pricing were reduced to accommodate the specialized
appeal of a particular film, it would be exciting to see future
limited editions depict imagery of the Headless Horseman from The
Adventures of Icabod and Mr. Toad, or Willie the Whale from
The Whale That Wanted to Sing at The Met sequence of Make
Mine Music, or The Rite of Spring sequence from Fantasia.
Viewpoint,
Animation Art Collecting, The Year In Review
Animation Magazine
©
1997 Ron Barbagallo
published
January 1998, page 66, written November 20th, 1997
A change in perspective could be seen in the animation art marketplace
in 1997, as the artists creating animation started to become as
marketable as the motion picture icons they worked so hard to develop.
Gifted talents whose work formed the heart and soul of many of our
animated classics were unveiled to the general public in a handsome
hardcover entitled "Before the Animation Begins," written
by noted animation art historian John Canemaker. Artwork from the
talented hands of Gustaf Tenggren, Shamus Culhane, and Les Clark
were spotlighted for sale by Christie's and Sotheby's auction houses.
Linda Jones Clough, CEO of Linda Jones Enterprises, enters her 20th
consecutive year promoting animation director and artist Chuck Jones,
who was granted a lifetime contract with Warner Bros. In 1997, Linda
Jones Enterprises produced new collaborations by Chuck Jones and
Maurice Noble and released original production animation drawings
done for How the Grinch Stole Christmas by animators Ken
Harris, Ben Washam, Lloyd Vaughan and Don Towsley, to name a few.
Disney Art Classics rediscovered their past this year as they released
a suite of limited editions based on the original Snow White
and the Seven Dwarfs production artwork, as distributed by
animation art pioneer and San Francisco art dealer Guthrie Sayle
Courvoisier. These smartly priced replicas were based on the designs
of Disney Inker and Painter Helen Nerbovig, who headed the first
department dedicated to the preparation of animation art back in
1938. Current sculptor Kent Melton continues to imbue movement into
the figures he creates for the Disney Art Classics' 3 dimensional
line. His maquettes capture the very essence of animation and are
amongst the finest examples of the genre.
As we close the year, UPA Animation Art readies to reacquaint the
public with the accomplishments of the artists who worked at UPA.
Formed in the wake of the 1941 union strike at Disney, UPA went
on to redefine the established look of animation. Through the creative
innovations of Jules Engel, John Hubley, Bobe Cannon, and their
colleagues, color, design and story were liberated from the restraints
of traditional realism and European fairy tales. The revolution
started by UPA paved the way for the graphic triumphs later seen
on Peanuts and set the precedent for change in the animation
industry the same way The Simpsons and South Park
do today. UPA animation art will have a similar impact as it emphasizes
the artist in animation and their unique accomplishments from that
of character merchandising.
Collecting
Animation Art, unlimited draw of limited edition cel art
Daily Variety
©
1997 Ron Barbagallo
published
March 24th, 1997, page 40, written March 10th, 1997
A resurgence in the interest in cartoon characters can be seen everywhere
on items as varied as coffee mugs, jewelry, backpacks and limited edition
art. This baby boom in the animation art market was started 25 year ago
by a small group of pioneers who promoted animation art to an audience
of enthusiasts. Like most movements in the art world, it began rather
small and has evolved today into a modern day renaissance of character
licensing and merchandising.
In the summer of 1973, art collector and then VP of Disney's Character
Merchandising division Vince Jefferds approached Bernard Dannenberg,
a Madison Avenue proprietor of fine art remembered for his promotion
of Norman Rockwell, to exhibit and sell animation cels from Walt
Disney's 1973 feature film Robin Hood. Released to coincide
and promote Robin Hood's November 1973 premiere, Wayne
Morris, formerly of Disney Character Merchandising, remembers "The
pieces sold were offered at $75.00 a piece, which was a huge leap
because prior to that they've been sold in the Disneyland Emporium
for 3 bucks a piece.”
Shortly afterwards Jefferds enlisted Jack Solomon, Chairman and CEO of
Circle Fine Art Corporation to include a permanent section for animation
along side the fine art displayed in his galleries. Unconventional for
its day, Circle galleries located in major cities gave Disney animation
art a steady presence in the fine art arena. Circle's involvement grew
to include other prominent names from the animation industry and generated
millions of dollars in retail sales.
In 1975, independent of the developments at Circle Fine Art, Edith
and Burt Rudman began selling a collection of vintage animation
art acquired from a friend and ,shortly thereafter, founded Gallery
Lainzberg in Cedar Rapids, Iowa. Across America's heartland, the
Rudmans guided animation art via car caravans to college campuses
and into the hands of the collector. "From the beginning, there
was intense interest... people loved the artwork," says Burt
Rudman. Repeated success from these university sales and publicity
generated from a Playboy article about their company led the Rudman's
off the road and into the first large scale catalog and mail order
business exclusively selling animation art.
A popular part of
the Rudman's 1977 catalog included production cels from Chuck Jones Enterprises'
television specials. Further interest led Chuck to design two of the first
signed limited editions depicting the Looney Tunes. One called "The
Duck Dodgers Group" sold through a NY comics shop and another recreated
a Neiman-Marcus Christmas catalog cover featuring the Road Runner and
Coyote. "Then I started the process to get a licensing contract to
sell cels based on Chuck's drawings of the Warner Bros. characters"
says Chuck's daughter Linda Jones Clough, CEO of Linda Jones Enterprises.
Chuck Jones' reinterpretations of Warner cartoons and their subsequent
success encouraged Linda to expand her business, which later included
the first publication of Warner characters by both Friz Freleng and Bob
McKinson.
The demand for animation art by the late 1970's gave birth to a growing
market for production cels, as well as limited editions based on production
art no longer available from the LA studios. An increase in the popularity
of animation art was well evidenced on December 8th, 1984, when Christie's
East in Manhattan held the first complete auction dedicated solely to
the sale of animation art from former Disney employee John Basmajian.
Record prices for this auction brought wide media coverage, forgotten
treasures out to auction and an increasing number of independent galleries.
A string of classic animation newly released on video, books, and
first rate feature films contributed to fuel America's infatuation.
Building momentum reached a high point on June 28th, 1989, when
new collectors entered the market and paid substantial prices for
art from Who Framed Roger Rabbit? at Sotheby's in New York.
"A lot of things were tripling and doubling the estimates,"
recalls Dana Hawkes, Director Sotheby's Collectibles Department.
This auction received much publicity and started a new market at
auction for contemporary animation art.
The impact of Roger Rabbit's popularity stimulated growth in all
aspects of the animation art business. Successful films followed,
notably Howard Ashman's 3 works for Disney, and animation art and
its related merchandising flourished. "It is the relationship
the collector has with the film..." Howard Lowery, owner of
Howard Lowery Gallery in Burbank, California states. "The success
of the film dictates the demand for the artwork." Character
licensing based on the strength of these films sold wildly and peaked
in a sense with Disney's 1994 hugely successful The Lion King.
America's affection for cartoons launched animation art from a cottage
industry into the world of studio stores, offering a wider variety of
collectibles and products based on cartoon licensing along side the artwork.
Today it is a worldwide market where retail stores, collector clubs, and
galleries specializing in the secondary market all vie for the collector
dollar.
When asked about its future, architects from its past and present had
this to contribute:
David Barenholtz, Assistant VP/General Manager, Hanna-Barbera Animation
Art 1995 - 1996, offered this perspective. "Of all the entertainment
fields, animation was the first to take off. But what you have seen recently
is a huge increase in the popularity of sports memorabilia followed by
a huge increase in the popularity of movie and rock and roll memorabilia.
They're all collecting this type of Americana, this sort of entertainment
related memorabilia and animation is going to fit into a segment of that.”
“It is a more competitive time" said Ruth Clampett, Director
Creative Design Warner Bros. Studio Stores, "but it is also a more
exciting time. I think that collectors are more educated than they have
ever been. So, you always have to be in tune with who your collectors
are and very respectful of their passion and their knowledge for these
characters and the cartoons.”
“I do feel very enthusiastic about the animation art market,"
says Linda Jones Clough, CEO of Linda Jones Enterprises. "We will
either go to the responsible and bright future for animation art if the
studio executives are responsible with their licenses or we may go into
the world of flooding the market and devaluing the art. I believe that
people who love animation love to have a piece of it in their home.”
“Although Walt Disney Art Classics is the leader in the field
of animation art, we can only remain so if we continue to provide
attractive price points, a diversity of images and an innovation
in presentation. I strongly believe that we have just tapped the
surface of the animation art market to its fullest potential."
stated Tom Park, VP/General Manager, Walt Disney Art Classics.
Viewpoint,
Animation Art Collecting, The Year In Review
Animation Magazine
©
1996 Ron Barbagallo
published
December 1996, page A58, written November 6th, 1996
Animation as big business became even more apparent in 1996, as
corporate mergers united television and cable networks with animation
studios, their consumer product divisions, and retail stores. Animation
studios with distinct personalities and separate market venues now
work in tandem under one umbrella. One recent offspring of these
marriages can be seen at the Warner Bros. mall stores, where you
can purchase a Tex Avery limited edition based on his short subject
Swing Shift Cinderella, a cartoon originally produced for
MGM in 1945 and most recently a property held by Turner Entertainment
Co. This limited edition animation cel and background was recreated
exclusively for the Warner Stores by the Animation Art department
of Hanna-Barbera, Inc.
Auction prices for the more desirable and exclusive pieces of animation
art steadily ratcheted their way into the tens of thousands this
year. An expanding market in Japan and Europe became more evident
as a Japanese tycoon and a real life royal princess placed their
bids along side American film executives and the home collector
to possess the art of Walt Disney's Indian princess Pocahontas.
A record number of new animated television series hit the airwaves
in 1996. New and existing companies, inspired by the revenues generated
by Walt Disney's The Lion King and its related merchandising,
took out full page ads in the trades to herald the upcoming animated
motion pictures they currently have in production. The first one
up at bat unites Michael Jordan with Warner Bros.' Looney Tunes
characters in a collaboration which offers opportunities for both
to launch feature film careers. New opportunities are also on the
horizon for the artists and the artwork generated for these films
as these matinee mainstays and their creators become more and more
a part of the accepted culture.
Viewpoint,
Animation Art Collecting
Animation Magazine
©
1996 Ron Barbagallo
published
January 1996, page 115, written November 15th, 1996
Ten years ago,
animation cels were little more than a by-product of the animation process.
A keepsake which remained after its intermediate use in production, cel
art developed into a collectible for fans of cartoons. During the Reagan
years, cels gained the attention of the "baby boomer generation,"
now old enough to start collecting the artwork they admired from their
childhood in the 1950's, with the dollars they were earning in the 1980's.
With the exception of a short-term exhibit of Disney Animation Art at
the Whitney Museum in 1981, cel art was not widely displayed in museums
and was considered by most art authorities as an interesting but odd piece
of film memorabilia. By the late 1980's, animation cels generated bold
prices at Christie's East and Sotheby's, announcing this was indeed an
art form obtaining public acceptance.
There was a time when talks on animation art were not included in seminars
held before the museum community. This year, I presented one at the National
Gallery of Art in Washington, DC. While cels have progressed a long way
from production piece to centerpiece in your living room, they are still
excluded from permanent display in most of our major museums. When speaking
with art authorities, I am told this is because animation cels are seen
as a collectible and not serious art. Another opinion is that animation
art is perceived as children's art and is too commercial.
It puzzles me that criticisms like these can be levied at an art form
which has given so much pleasure to so many. From where does the stigma
derive?
The truth is it comes from many sources.
From the beginning animators and studio heads regarded cel art solely
as a means to translate pencil drawings into color. Cels were not executed
by artisans who possessed the same level of talent as animators. Luckily
this early industry bias did not prevent them from being marketed or saved.
Another factor
- although one not as obvious -- is where, when, and how the general public
views animation. Not hung nor spotlighted on hallowed hallways, animation
art is seen at the movies or, even worse, for free at home on your television.
Starting out in childhood, we watch these films in the most informal of
settings. Perhaps the environment we originally view animation in has
tainted our perception of its worth.
Additionally at issue is that many forms of American art have only recently
found a home in most of our major museums. Film art is still relegated
to brief exhibits or specialty museums. Historically, it has taken wide
public recognition to lead the way before a curator or museum director
flirts with including art forms that are new and unfamiliar to them.
However, what is overlooked here in this battle between the traditional
and familiar, is what the art form of animation brings to the museum
world -- the unique skill of the artist. In this case, an animator,
who has the ability to perceive and then render a figure or object
in sequential order and imbue in that pencil drawing a spirited
quality of movement. The movements of these lines exist only between
the sheets of paper and are no different in concept to the lines
of perspective on the canvases of Robert Mangold. Preston Blair's
interpretation of women are no less evocative than Peter Paul Rubens'.
Mary Blair's use of color and design to fill a two-dimensional space
is no less sophisticated than Henri Matisse's. The colors used to
give classic Disney cels their rich tones are no less specific as
those used by Piet Mondrian. Finally, the paintings Ty Wong created
for Bambi are no less atmospheric or passionate than any
oil by Turner.
Artists working in animation apply their craft no differently than the
artists who worked during the Renaissance, a time when artistic expression
often took the form of the religious narrative. Art historians today look
back at this period less for its narrative contributions and more for
the manner in which the artist interpreted the subject. The same parallel
can be drawn when considering animation. Art critics, concerned with the
matter of shameless exploitation, should examine the works produced by
the studios of Andy Warhol or Mark Kostabi before snubbing the studios
of Walt Disney, Warner Brothers or Hanna-Barbera.
Noah Webster, in the book that bears his name, defines art as "human
creativity, a making of things that have form or beauty, a craft or its
principles." Incorporated behind the endearing smiles of dwarfs and
forest animals, you will find these attributes. They are there between
the shades of color, the design in the frame and the movement the lines
and forms take within that frame. This is the unique form of expression
called animation art.
The relevance of animation art may be clouded by our perspective
as grownups, but, it is we, as adults, who should be capable of
looking past such labels as "commercial art" made for
"children" to see the artistry therein. This year's exhibit
of Disney animation art at New York's Museum of Modern Art has set
the pace for just that. I look forward to a time, possibly in the
coming decade, when animation, this most American of art forms,
is taken seriously as an art form and permanently exhibited in our
nation's most prestigious museums.
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ARTICLES
ON AESTHETICS IN ANIMATION
BY RON BARBAGALLO:
The
Art of Making Pixar's Ratatouille is revealed by way
of an introductory article followed by interviews with production
designer Harley Jessup, director of photography/lighting Sharon
Calahan and the film's writer/director Brad Bird.
Shedding
Light on the Little Matchgirl traces the path director
Roger Allers and the Disney Studio took in adapting the Hans Christian
Andersen story to animation.
The
Destiny of Dali's Destino, in 1946, Walt Disney invited
Salvador Dali to create an animated short based upon his surrealist
art. This writing illustrates how this short got started and tells
the story of the film's aesthetic.
A
Blade Of Grass is a tour through the aesthetics of
2D background painting at the Disney Studio from 1928 through 1942.
Lorenzo,
director / production designer Mike Gabriel created a visual tour
de force in this Academy Award® nominated Disney short. This
article chronicles how the short was made and includes an interview
with Mike Gabriel.
Tim
Burton's Corpse Bride, an interview with Graham G.
Maiden's narrates the process involved with taking Tim Burton's
concept art and translating Tim's sketches and paintings into fully
articulated stop motion puppets.
Wallace
& Gromit: The Curse Of The Were-Rabbit, in an interview
exclusive to this web site, Nick Park speaks about his influences,
on how he uses drawing to tell a story and tells us what it was
like to bring Wallace and Gromit to the big screen.
For a complete list of PUBLISHED
WORK AND WRITINGS by Ron Barbagallo,
click on the link above and scroll down.
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