| MAKING
HIS MARK IN CLAY
AN
INTERVIEW WITH NICK PARK,
Creator of Wallace and Gromit and
Co-Director of DreamWorks and Aardman's
WALLACE & GROMIT: THE CURSE OF THE WERE-RABBIT
©
2005 Ron Barbagallo

Nick
Park poses with his plasticine creations -- Wallace and Gromit.
On
October 7, 2005, Wallace and his faithful dog Gromit, the
much loved duo from Aardman's Academy Award® winning clay-animated
Wallace & Gromit shorts, star in an all new comedy
adventure -- Wallace & Gromit: The Curse of the Were-Rabbit.
In
an interview exclusive to this web site, Nick Park shares
some of his thoughts regarding his artistic influences, how
he uses drawing to start telling a story, and what it was
like to bring everyone's favorite plasticine duo to the big
screen for the very first time.
Nick
Park:
It's really a dream come true. Wallace and Gromit were my
college creations, and it is quite something to think that
they are starring in their first full-length feature film.
I
look back on having made the three shorts as if they are,
in a sense, like making smaller feature films, so the feature
seemed like the next actual step. I guess because I found
what was great about working in the medium -- how you can
light it, how to do camera work. It satisfied many things
for me.
But
at the same time I was a bit cautious because sometimes what
works in short films works because they are short. I was cautious
on how to get there, how to make that step which is partly
why we did Chicken Run first.
I
was waiting for the right idea to come along that was big
enough and simply expansive enough to suggest a full-length
movie. An idea that had the potential for an 80-minute film
with character development and story but also was inspiring
enough to sustain me through for the next four or five years.

Directors
Nick Park (left) and Steve Box (right) reviewing storyboard
panels.
Once
you decided you wanted to move forward with planning a movie
for Wallace and Gromit, how did you start your production?
Nick Park:
After I’ve come up with the initial idea -- you know
this whole idea of exploring rabbits -- Bob Baker, the writer
and I were sitting in a pub in Bristol and we got this lightning
strike of an idea -- what if it were a were-wolf movie, but
with a big funny rabbit instead eating vegetables instead
of people and develop it for Wallace and Gromit? After that
I decided to develop it with a guy I was going to co-direct
it with named Steve Box who worked with me on Wallace
& Gromit: The Wrong Trousers. He animated Feathers
McGraw.
We sat
there typing it and as we were typing, one of us would be
drawing, or vice versa, or the other one would be making a
mock up model in clay while we were writing. So it all went
on at the same time.
Then there
was a certain point when we stopped writing, where the script
becomes very visual and we went into storyboard for most of
the writing time actually. We spent a couple of years storyboarding.
We'd shoot the boards and then put them into a digital edit
system. We put our own voices on, temporary music, some sound
effects and edit the whole thing.
It would
be very rough, but those storyboards would become our story
reel. We’d constantly be editing from that. Redrawing
stuff, trying to make acts better, trying to find scene structures
that were better. Sometimes we’ll throw out the whole
scene and decide we don’t need it or add a scene somewhere.
It remains a very organic, constantly rolling process to the
end of the movie.
It's
like making a sketch, really, refining lines, going back and
bringing certain qualities forward, deciding if sometime works
or not?
Nick Park:
Yeah, that’s what we show to Jeffrey [Katzenberg]
every few weeks. They make comments and our other writer Mark
Burton would come in and think up some better lines of dialog.
We’d have a brainstorming meeting over a scene and think
-- how can we make this scene funnier? How can we make the
story point a bit quicker? You know, that kind of thing. It
gives an overall sense of the shape of the movie above all
as well. Obviously in this kind of film making we can’t
afford to shoot stuff we don't use and we did end up not using
a couple of minutes worth.




Concept
drawings and story sketches by Nick Park and Steve Box. All
black and white sketches
above are by by Nick Park. Color sketch, second from the top,
is by Steve Box.
How
would you describe your take on storytelling? What sort of
things did you look at while growing up that you feel influenced
you as a filmmaker?
Nick Park:
The Wallace & Gromit movies I made were always
referencing other film genres outside of animation. Films
that I loved all the time. Hitchcock films, film's like (David
Lean's) Brief Encounter and I equally love the work
of Chuck Jones, Tex Avery, Tom and Jerry cartoons and Disney
films. I grew up on all these films.
I’ve
always loved slapstick comedy. I love Buster Keaton and all
the Laurel and Hardy films. Maybe that’s where I got
Gromit looking at camera and giving us kind of a knowing look
to the audience. Maybe from Oliver Hardy the way he would
seem so "give me strength" -- you know, put upon,
looking for sympathy.
I’ve
always loved book illustration as well, and collected comic
books. In
the 70’s and 80’s I read graphic novels, like
Hergé’s Adventures of TinTin and the
illustrated books of Raymond Briggs. He did a book called
Father Christmas and Fungus the Bogeyman
which were popular in the UK. I love that graphic and chunky
style that he had where everything is rendered. He also did
The Snowman, which was later turned into animation.
I always
loved those 1950’s shapes, all post World War II. I
love a lot of that stuff, too. I used to watch Ray Harryhausen's
Mother Goose Stories. He did one called Hansel
and Gretel (1951) years before. I love that and that
kind of holiday animation that was on TV.
A lot
of ideas I have are inspired by those kind of things, those
kinds of aesthetics.
I guess
it’s the satisfaction of everything I love coming together,
you know, Jules Verne stories, H. G. Wells, TinTin Adventures
and Laurel and Hardy comedy kind of all coming together but
with the atmosphere of a Hitchcock movie.
What
is the role of drawing in your films?
Nick Park:
I
always start off by drawing. I start off with visual ideas.
It’s what started off my film
A Grand Day Out. I started drawing this rocket, and I
thought it would be great to just build to it. That’s
one of the sort of things that attracted me to 3D really.
The chance to build something like this rocket in this big
cigar shape and cover it with rivets.
Years
ago, at college, a lot of my illustrations, the ones I did
when I wanted to illustrate books and do the stories were
done as just illustrations. So, I've always started off by
drawing, drawing nice shapes really that I liked.

Concept
drawing by Nick Park of Gromit in the Greenhouse.

Nick Park directing the very same scene from the above drawing
of Gromit in the Greenhouse.

The finished frame of film of Gromit in the Greenhouse.
When
did you start to take the world of your 2D drawings into the
world of 3D claymation? Was it while you were in college creating
drawings?
Nick Park:
Yeah.
It was really. Sometimes I thought, well, should I do this
in 2D? Then I thought it’s such satisfaction making
them in clay. The idea that you can make them three-dimensional,
so that they had their own natural perspective. You can light
it and all. I love that world. There’s a certain other-worldliness.
It’s like an almost other reality but it’s not.
And, while
I’m interested in clay I think I wanted to take claymation
more into the area of story. You know use it for like a bigger
thing, than just an animation affect. With clay animation
you can treat it like a cartoon really because of all this
squash and stretch. Yet you’re working with all these
cinematic live action elements, tools and devises: lighting
and camera work, drama.
That's
why going to film school was so great because it really educated
me about movie making. The more films I saw, the more I could
learn.

A
camera lens captures a still frame of stop motion animation.
Where
there any changes in materials or technology you had to make
to take Wallace and Gromit to the big screen? Any changes
to the clay you were using for the shorts?
Nick Park:
No,
it’s the same old stuff really [a special blend of Plasticine,
nicknamed "Aard-mix" which is slightly more durable
than ordinary Plasticine]. I was really keen to keep the feeling
of the short films in there. I didn’t want to think
that just because it’s become a feature film to suddenly
get slicker or you know smooth or anything or have another
visual quality. I wanted to keep the hand-made quality that’s
its always had.

Scenic
Artist, Fred Grey reviews the night sky backdrop.

Gaffer,
Richard Hosken and Director of Photography Tristan Oliver
prep the "Woods" set.
Are
your backgrounds still hand-made sets with fully painted backgrounds
behind them, or were they done digitally this time?
Nick Park:
No, the backgrounds are all be real sets with painted
backdrops. Even if we blue-screened or shot Gromit against
a green screen when there’s a real effect in the background.
You know like when they’re flying along and stuff like
that.
We did
use digital technology sometimes to create effects, like fog,
you know, and even then we didn't always do that digitally,
because you can’t animate fog. The smoke would move.
Sometimes after a shot we would take the figures out and do
a run where we added smoke. Then digitally lay that in afterwards;
or we'd create smoke digitally, like for a kettle boiling
or a flame on a cooker.
At certain
times, some of the bunnies in the Bun-Vac 6000 were put in
digitally. But we were keen that they would look like they
were made of plasticine.


Key
Animator, Ian Whitlock posing the rabbits for a shot.
With
Peter Jackson having made the decision to use digital technology
to create King Kong in his upcoming film of the same name,
did it ever occur to you to do the same? In the original film
Willis O'Brien used hand made 3D animation to create Kong.
Nick Park:
It’s funny that you should mention that, because
we could have done our Were-Rabbit using CGI because you can
do such great fur and everything. But we just chose to do
it more in keeping with Wallace & Gromit and do it in
the old way -- make a big fur puppet and animate it, harking
back to King Kong because of the sympathy the animator was
able to put in his eyes, in his facial expressions. He was
the force of antagonism, a beast; and yet you felt so strongly
for him. We were trying to tap in on that kind of quality
and didn’t mind if the fur was a little moppy or twitches
a bit, like in King Kong, really.


Character
designs of the Were-Rabbit by Nick Park (top).
Color concept design and storyboard of Were-Rabbit on the
run by Mike Salter (bottom).
Did
you base the characters of Wallace and Gromit on anyone in
particular? Did you have a dog?
Nick Park:
No, I never had a dog. Gromit is the only family
dog I’ve ever had.
You've
known Wallace and Gromit for sixteen years now. Was there
anything about them you didn't know, that you learned about
them while making the movie?
Nick Park:
[laughs] I suppose there is, because in a way they
sort of write their own stories these days. It’s the
beauty of having established characters. They take on a life
of their own and you’re waiting for them to tell you
the story in a way.
I think,
if anything, I learned just how far I can you push them. That
in their own way, they're an elderly couple. They know each
other so well, a love/hate relationship. But it's a deep-seeded
love relationship and at the end of the day, they will look
out for each other. So we were able to push Gromit’s
loyalty to the extreme. And, also, it occurred to me while
making the film, that Gromit is always trying to change Wallace,
you know; Gromit had to face [the question] how much can you
change someone?

Wallace
& Gromit: The Curse of the Were-Rabbit
makes its
US debut on Friday, October 7, 2005.
All images
are © DreamWorks Animation SKG and Aardman Features.
Wallace & Gromit: The Curse of the Were-Rabbit
is distributed by DreamWorks Distribution LLC.
The author
would like to thank Nick Park, Fumi Kitahara, Ella Robinson,
Ray Morton and Dave Koch for their help.
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click on the link above and scroll down.
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